OBSKUR
Broadcasting Software built in Unreal Engine 5.
OBSKUR is a broadcasting software built with Unreal Engine 5. It features a built in VTuber character creator and a 3D environment builder powered by Unreal Engine 5.
Table of Contents
Videos
Marketing Landing Page
Marketing Blog
Marketplace
Screenshots
Landing Screen Dark
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Landing Screen Light
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Marketplace
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Marketplace Product Page
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Help Page
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My Contributions
- Developed OBSKUR’s frontend web experience, effectively serving thousands of users.
- Improved team efficiency by creating internal tools such as a blogging interface for the marketing team and a color variant generator for our design team.
- Created multiple web-based plugins to seamlessly integrate with the core application in Unreal Engine.
- Drastically reduced frontend module sizes, resulting in significantly faster and more responsive web pages.
- Designed and built a Twitch Extension allowing users to purchase coins with bits for interactive use.
- Established CI/CD Azure DevOps Pipelines for efficient website deployments and package publishing.
- Developed an internal CLI tool for deploying static web pages to AWS S3.
- Consolidated all frontend code into a monorepo, enhancing development speed and code reuse.
- Implemented Real User Monitoring using tools like Datadog RUM and Google Analytics.
- Designed a branch strategy inspired by GitHub Flow to ensure speedy feature delivery and maintain a deployable main branch.
- Created a comprehensive code style guide and configured tools like ESLint to enforce coding standards automatically.
- Developed a consistent color system for frontend9 UI theme designs.
- Built an OBSKUR API JavaScript SDK for seamless integration with backend services.
- Crafted an internal Vue Utils package containing reusable code for frontend Vue projects.
- Containerized frontend projects with Docker files for easy deployment across different environments.